Hi everyone, is there a way to modify an existing node in UE4 (without doing C++) ?
Actually the node “add controller pitch/yaw input” give a pitch/yaw input to the controller according how the pawn is turned and this parameter seems impossible to custom…
It causes me probblems when i make roll my character, the yaw and pitch inputs become unintuitive.
I’d like to create a copy of the “Add controller pitch/yaw input” and modify it to make sure the rotation is based on what the player see.
But for this i need to tell where my controller is facing and it’s something that i can’t because there is no vector/rotation input to this node…
That’s why i’d like to know if there is a way to modify an existing node or if you know a better way dont hesit ^^