Baking normal map (shaders)'s gone wrong
Hello, Why when I send the model from unreal to substance painter without bones it bakes the maps correctly, but when I send it rigged with bones the normal map and other maps (specifically the normal map) get(s) messy.
On the left side the Model without bones: normal map looks clean, flawless.
On the right side same model but rigged with bones: incoherent baking of normals and strange objects appear
Here's the difference between the two
on the left side model definitely looks better
asked Dec 01 '18 at 03:16 PM in Using UE4
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