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Baking normal map (shaders)'s gone wrong

Hello, Why when I send the model from unreal to substance painter without bones it bakes the maps correctly, but when I send it rigged with bones the normal map and other maps (specifically the normal map) get(s) messy.

On the left side the Model without bones: normal map looks clean, flawless.

On the right side same model but rigged with bones: incoherent baking of normals and strange objects appear alt text

Here's the difference between the two alt text

on the left side model definitely looks better

Product Version: UE 4.20
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normalmap.jpg (258.0 kB)
models.jpg (202.3 kB)
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asked Dec 01 '18 at 03:16 PM in Using UE4

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DiverFictionB
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