How do I make a physics actor ignore collision with the player while it's moving?

Making a golf game using blueprints where the player can walk around the course instead of being teleported to the ball with each hit. I want the collision on the ball the ignore the player until it comes to a complete stop so that the player can’t keep hitting it while it’s rolling (this isn’t field hockey!!) but am having difficulty getting anything to work. Any help would be greatly appreciated!