macos:Realtime in editor unnecessary pulls processing power
Even if the project has nothing to do, the engine pulls over 100% CPU (see Macos Activity Monitor) and the fans shovel like crazy. This happens when the editor is in Realtime Mode (Viewport Options). Please optimize the event loop in edit mode. Thank you.
Tested on High Sierra with Unreal 4.21, but also happens with recent versions.
asked Dec 01 '18 at 06:22 PM in Bug Reports
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