How to play Multiple sounds at once?

Encountered a weird issue. We have Multiple audio components on an enemy in our game, and we are mixing these sounds based on distance to the player and the temperament of the enemy. These sounds need to be layered. and for some reason, if we have more than 2 playing at once, it starts to randomly mute the other sounds and not allow them to play.

How do we make it so we can play multiple looping sounds at once from the same source? Thanks!

It should be possible to play two different sounds at once, as long as you use 2 different audio components? Are you sure that you’re not reusing the same audio component?

Yes, I am sure that I am not re-using any.

Well there isn’t really a problem with two. They play alongside each-other just fine. The issue arises when we play more than two. There are currently three separate audio components, and they sometimes mute another one so that there are only two playing at once.

Thing is, I can actually set priority on each component. Meaning when they are muted I can basically chose which ones get muted. But honestly I’d like to remove the priority functionality all together and just let all three (soon 4 sounds) play.

Did you ever find a solution to this? I have a media player going and as soon as it starts it cuts out the audio component I was trying to run… Sounds like a similar issue to me.