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Changing map for a specific player in DediServer

Hello everyone. I have question about Multiplayer.(Dedicated Server)

Think of a simple multiplayer game which you can move around with your controlled pawn in a openworld. (OpenWorldGameMode)

But if you want to change your pawn class, you need to move to another map but without losing connection from server. This seems 'use seamless travel' so far. I see.

But the real question is;

-If OpenWorld and ChangePawnClass maps have different GameModes, after I move from OpenWorldMap to ChangePawnClassMap with seamless travel via blueprints, does my controller lose connection from dedicated server? I am asking this beacause I need to change PlayerController when I change GameMode and map change is player specific.

Note: These 2 gamemodes have different PlayerController classes and different Pawns. So are HUDs, GameStates and PlayerStates if necessary.

Product Version: UE 4.21
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asked Dec 02 '18 at 08:22 AM in Blueprint Scripting

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ClientTravel done the trick.

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answered Jan 24 '19 at 07:31 PM

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