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unreal engine 4.20/4.21 compile shader problem.

this problem has been with me a long time out talked with support more then two times and they cant find simuler problem in there engines , this mean only me has this problem whice is : really large number of compiling shader everytime i change preview , open the material , add new node , change settings etc the compile shader in ue4.18/4.19 stops at small number (change from material to another) but in ue4.20/4.21 material add to that number more and more everytime you do an action , making it impossible to make a metrial and test it.!! i didnt change the settings and eve reinstall everything starting from epic games luncher , and nothing change , here is some images : again just be changeing the preview

alt text

i have strong pc with GTX 1070 , i5 , 16gb ram , windows 10 and thanks ,

Product Version: UE 4.21
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asked Dec 02 '18 at 08:45 AM in Using UE4

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imad laggoune
50 5 7 12

avatar image imad laggoune Dec 05 '18 at 04:18 PM

Help where is everyone , this problem stoping me from working !!!!!!!

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find the problem and i fix it !!!!!!!!!! you have to delete incredibuild which is VS plugin that did all of this !!!!!

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answered Dec 06 '18 at 01:27 PM

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imad laggoune
50 5 7 12

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