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GENERATED_BODY() - this declaration has no storage class or type specifier

Hello,
I have encountered a higly annoying problem while creating a struct in C++. My code:

 #pragma once
 
 #include "CoreMinimal.h"
 #include "TerrainNoiseGenerator.generated.h"
 
 USTRUCT(BlueprintType)
 struct FNoiseRow
 {
     GENERATED_BODY() //<--- Output: "this declaration has no storage class or type specifier"
 
 public:
     UPROPERTY(BlueprintReadOnly)
     TArray<float> Items;
 };
  
  
 class RAW_BUSINESS_API TerrainNoiseGenerator
 {
     GENERATED_BODY() //<--- Output: "this declaration has no storage class or type specifier"
 
 public:
     TerrainNoiseGenerator();
     ~TerrainNoiseGenerator();
 
     static TArray<FNoiseRow> GenerateNoiseMap();
 };

As you may have noticed, my code doesn't compile. The output says "this declaration has no storage class or type specifier" and "missing type specifier - int assumed. Note C++ does not support default-int" What could be the reason? Maybe it's because my class doesn't inherit?
Thanks for any help!

Product Version: UE 4.21
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asked Dec 02 '18 at 07:50 AM in C++ Programming

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xSheim
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TerrainNoiseGenerator hasn't parent class

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answered Dec 02 '18 at 07:58 AM

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NoCodeBugsFree
105 4 6 10

avatar image xSheim Dec 02 '18 at 08:16 AM

Oh man. This was it. Actually I added GENERATED_BODY() inside the class code myself. The problem wasn't the struct but the class instead. Thanks!

avatar image NoCodeBugsFree Dec 02 '18 at 08:38 AM

if problem is solved - mark as answer to close the topic

avatar image S-ed Feb 04 '19 at 03:03 PM

But there are "0 answers"...

avatar image Shadowriver Feb 04 '19 at 08:20 PM

Now it is :) When comment becomes a answer you can convert your comment to answer, then it can be marked as resolved by question maker.

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