Build error using zed plugin

HI I’m newbee in unreal

and i want to use unreal with my zed camera.

But there is some error in building new project

following is the output log, can anyone help me?

2>Parsing headers for firstDemo
2> Running UnrealHeaderTool “C:\Users\INROL_211_LYS\Dropbox\lab\zed\unreal\firstDemo\firstDemo.uproject” “C:\Users\INROL_211_LYS\Dropbox\lab\zed\unreal\firstDemo\Intermediate\Build\Win64\firstDemo\Development\firstDemo.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(159) : LogCompile: Error: Tick: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(166) : LogCompile: Error: AddTexture: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(173) : LogCompile: Error: RemoveTexture: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(179) : LogCompile: Error: Clear: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(187) : LogCompile: Error: SetAsyncRetrieveEnabled: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(219) : LogCompile: Error: AddTexture: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/Stereolabs/Public/Core/StereolabsTextureBatch.h(247) : LogCompile: Error: AddTexture: Override of UFUNCTION in parent class (SlTextureBatch) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>C:/Users/INROL_211_LYS/Dropbox/lab/zed/unreal/firstDemo/Plugins/Stereolabs/Source/ZED/Public/HUD/ZEDWidget.h(24) : LogCompile: Error: SetVisibility: Override of UFUNCTION in parent class (SceneComponent) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
2>EXEC : error : UnrealHeaderTool failed for target ‘firstDemo’ (platform: Win64, module info: C:\Users\INROL_211_LYS\Dropbox\lab\zed\unreal\firstDemo\Intermediate\Build\Win64\firstDemo\Development\firstDemo.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: “D:\UnrealEngine-release\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat firstDemo Win64 Development “C:\Users\INROL_211_LYS\Dropbox\lab\zed\unreal\firstDemo\firstDemo.uproject” -WaitMutex -FromMsBuild” 명령이 종료되었습니다(코드: 5). 이 명령을 실행할 권한이 있는지 확인하세요.
2>“firstDemo.vcxproj” 프로젝트를 빌드했습니다. - 실패