Weird shadow spots after build everywhere.
Dear game developer,
While the title may be unclear to you, after looking at the screenshots, you'll totally know where I'm talking about.
It appears after building lightning.
I have had multiple issues with shadows, but this just looks awful.
Where do these shadows come from?
I can't build a game like this.
Lightmap resolution seems unrelated to me.
I have not found any post like this, so if you can post a solution to this issue, others will see it and than we can get rid of it once and for all.
I hope to hear from you soon and thank you for your attention!
I fixed our issue making all lights stationary, so now my character finally has a shadow and the spots are gone. still I don't believe it was my lighting resolution, cause that was just scaling those shadow projectiles, while the source of the problem continues to persist.
I still don't know how to solve our issue, but that's fine, because I stepped over on using Unreal Engine 3 (UDK) for my project now.
I will still continue to read this post to be up to date to the newest solutions.
However you were talking about Z fighting, which is not relevant at all.
So thank you all for your attention and support, I hope to hear from you soon.
I've just checked out the first few screenshots... Well those pixelated shadows do come from low resolution lightmaps! The size of those rectangular shaped shadows are the exact size of a unit you set to your object and give Unreal to work with! ...also you have z fighting too: your scene is not built up properly for Unreal...
answered Dec 03 '18 at 03:16 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here