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Destructible mesh location is changed after a small amout of damage

I am working on a game for android and i want to use destructible mesh for applying a bit of damage to something which is attached to my pawn. The problem is that the destructible mesh is moving from its place when it takes a bit of damage but i want it to stay in its relative location to the pawn. (this is the first time i use destructible meshes so i think i am missing a parameter)alt text alt text alt text

alt text

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i searched and watched tutos but none was attempting to attach it to something

Product Version: UE 4.20
capture.png (346.1 kB)
capture4.png (129.9 kB)
capture-2.png (226.6 kB)
capture-3.png (22.0 kB)
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asked Dec 02 '18 at 01:21 PM in Using UE4

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