Hidden Bone still has Collision
Hello everyone. After using the "Hide Bone by Name" I'm using a "Line Trace by Channel" to detect the Skeletal Mesh in question, but the trace still "hits" the hidden bone. Is there a way to fix it?
asked Dec 03 '18 at 12:06 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here