Reset bones rotation ?
Hey Hello! I am very new to unreal. I've tried to set up a system where my head and spine character follow the camera movement. It's working well except that when I turn, the rotation of is head and spine is a full one, 360, like the Exorcist head. I've reduced the percentage of rotation, and played with aplha, tried to clamp vector. The rotation is good but after a certain amount of turning, its still flips and go in the opposite way very quickly, it still doing the 360 but extremly quickly I guess.
I though It could be awesome if I could reset the bones position after a certain amount of turning. Also because the rotation don't really follow the movement of my char, they are too fast, and my character is still looking at the right when I am going back to walk straight forward... Any idea ? I've only worked in bp animation to set it up.
Here is a video : https://youtu.be/BKwEmTEwJ08
asked Dec 03 '18 at 01:12 AM in Using UE4
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