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Mesh from Maya Imports Section with Different Color

Hi guys,

Maybe I am missing something here, but I could really use the help. I have created a model in Maya that was originally modular wall sections which I have combined into a single mesh that represents an entire room. My problem is that when importing to Unreal and building the lighting one part of the wall shows up as a different color than the rest of the mesh. I have checked and double checked to ensure there is no materials assigned to them. See below for screenshot. I appreciate the help!alt text

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asked Dec 03 '18 at 01:04 AM in Using UE4

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That looks like that particular section doesn't have UVs or outrageously distorted UVs

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answered Dec 05 '18 at 06:26 PM

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King Mango
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