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How can I create a console-only program?

Hi,

Pretty new to Unreal Engine. I'm trying to use Unreal Engine in a relatively limited way -- I just want to load a replay file from another UE game and parse some data from it. I'd like to build a program to do precisely this.

From reading the UE4 source, it seems like there is an example program called "BlankProgram" (seems like you generally set Type = TargetType.Program and then use the IMPLEMENT_APPLICATION macro instead of IMPLEMENT_PRIMARY_GAMEMODULE. But when I use the code from this program, I get a compile error Couldn't find parent type for 'LevelSequenceBurnIn' named 'UUserWidget' in current module or any other module parsed so far.

However, I don't see these files referenced anywhere in my code. Has anyone used the engine in this limited fashion?

Product Version: UE 4.21
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asked Dec 03 '18 at 04:03 AM in C++ Programming

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yohghoj
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