How to Override Tessellation Maximum
My mesh does not seem to tessellate beyond a certain point. I can only further increase the resolution by pre-tessellating the base geometry. After some research, I found out that the tessellation is limited to 8 subdivision levels.
I found this source which allows me to change the maximum tessellation, but it appears to be outdated. The source wants me to modify a usf file where the maximum tessellation variable is stored, but I can only find ush files.
asked Dec 03 '18 at 02:59 AM in Rendering
This is still valid and applicable. The file is Flat Tessellation.ush. Lines to change:
Where 15 is should be replaced to your maximum tess value, up to 64
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