How to ignore parent rotation?
So I am making a vr game and i have a sword in my level that i need to get the world rotation of. When i start the game the sword is at 0,0,0 rotation. When i walk up and grab the sword while keeping it in the same position, the rotation is completely different, how do i get the rotation of the sword relative to the world, regardless of the parent rotation.
asked Dec 03 '18 at 04:28 AM in Blueprint Scripting
How do you grab the sword exactly? Provide more information, please.
If you attach it to some bone or some scene component, then you should check that bone/component rotation and tune sword rotation respectively
answered Dec 06 '18 at 12:04 PM
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