Problem with capsule component

Hi, does anybody know why my capsule component looks like this (screenshot) For some reason its not straight.
Im using default fps template.

thx in advance

Only in the lvl, inside character blueprint everything is fine.

Is it like this only in the level, or in the character blueprint as well?

Is the actor X and Y rotation are both zero?

What do you mean by actor? Capsule, mesh or something else?

I mean the character in the level.

Ok now its working, I didnt set up player start, I was jumping straight to the game from editor so I guess my character was connected to position of camera in editor.

Thanks for help.