Ship movement

I am currently trying to figure out how to reproduce the inertia a ship has when it halts its engines after moving for a while or when it steers from one side to another(port to starboard). Are there any ideas on how to do it without simulating physics on the object? I don’t want to use in this small project any physics since i don’t want to deal with any weird collision issues. Or is using physics the only way to go? Any tips or recommendations are more than welcome!Thank you!

there are a few ways to approach this… but first of all, is the ship a playable character?

Yes the player is going to control the ship through an interface in the ship’s bridge(planning on trying VR with AR style widgets).