Blueprint Editor Autocomplete fails when typing exact name
Repro: I am adding a variable of type Actor in the editor, and type in the text "Actor" into the variable type dropdown, and hit Enter. I would expect the type with that exact name, Actor, to be selected, but instead another type, some struct by the name Active Actor, is filled in by the auto complete system.
Expectation: I expect to be able to type the exact name of a variable type and have that be the actual type selected by the auto complete system. Note that the current behavior also happens in blueprint graphs, where if I type the text "Get SkelMesh" for a component on the current blueprint with a component of said name, the autocomplete does not highlight this exact text match.
Plea: The current behavior is frustrating, and causes me to have to perform many extra keystrokes and clicks, which over time adds up and kills the ergonomics of your interface.
asked Dec 03 '18 at 06:54 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here