Need help with vector math to check if actor is inside a box area.
I had really hoped I could figure this out on my own but I've had no luck in doing so. Can someone help me with the vector math needed to check if an actor is inside of a box area. I'm having to use GetAllActorsOfClass because this is a mod and the certain actors I'm checking for don't have overlap events checked, otherwise I would of just used the box overlap to do this. Thanks to anyone that takes the time to respond, if I didn't explain my question enough just tell me and I'll try to explain it better.
asked Dec 03 '18 at 07:09 PM in Blueprint Scripting
You can do this:
answered Dec 03 '18 at 07:23 PM
You can just use a trigger volume and then get a reference to that and work from there.
answered Dec 03 '18 at 09:33 PM
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