Migration Fog Sheet BP not working

Hello i am trying to Migrate the Fog sheets and Light beams from the ‘Blueprints’ project available on the Learn page.When i migrate the assets the Light beams and Fog sheets are not working with in my scene.

Any ideas why this is happening?

Did you ever figure this out? I’ve tried the exact same thing, and it seems broken after migrating. I can see that inside the master material (M_FogSheet_Master) there are 3 nodes for material functions that need to be re-connected. But other than that, I’m still going through it trying to sort out why it isn’t working.

In case anyone else needs the answer, I have figured it out.

  • Open the master material (M_FogSheet_Master), connect the 3 Material Functions that have lost their links. Compile/Save.

  • Open the material instance (M_FogSheet_Master_INST), and drag the Parent Material (M_FogSheet_Master) in General. Save.
  • Edit BP_FogSheet, Select the “Add Static Mesh Component” node in the Construction Script, and drag in
    SM_FogSheet_Plane into the Details for the Static Mesh. Compile/Save.

I hope this helps.

After hours of debugging this, I got it work.

I have no idea why, but it’s the static mesh (SM_FogSheet_Plane.uasset). If you move it inside of UE4, duplicated, rename it, or whatever, it scrambles something to do with the FBX source path. So go ahead and migrate the whole group of files to where ever you want in your own project. Then manually copy this one file from the original Blueprint project to your new directory location (overwriting the migrated one). Re-link it to the BP if necessary.

Nathan, you are a godsend. Without finding your comment, I would’ve been so frustrated