Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

2 player shared screen using different widget

Hello, i am actually working on my shared screen coop game, but i have no idea even after hours how to solve my problem. I got two different widgets (inventory - like) for each player and when i do "set input mode game only or set input mode game and ui with focus to button in my widget, and correct controller connected by player index everything is working lets say somehow fine.

Now to the problem..

When i open widget 1 with one controller it focuses right button, can use others still all good, same for widget 2 with second controller, but when i open widget 1 and then widget 2 focus of first controller just dissapears (same reversed widget 2 then widget 1, just second controller loses focus), anyone know why or how to solve this? Widgets need to be focusable, thanks for any reply/advice.

Product Version: UE 4.20
more ▼

asked Dec 04 '18 at 10:35 PM in Blueprint Scripting

avatar image


(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Nevermind, i just solved this by setting variable "Inventory on" boolean. Started with setting it to true on inventory widget creation and for each character i did just Event tick > branch (connected with inventory on) is false, set input mode game only.

more ▼

answered Dec 05 '18 at 11:52 PM

avatar image


(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question