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Discrepancy between Animation Blueprint and in-game

In Unreal Engine, I seem to have encountered a strange discrepancy when it comes to using animation blueprints. In the preview mode, the animation works exactly as expected. However, in game, the animation breaks. Here is a video showcasing the error taking place. Is there any explanation for this or should I crosspost to /bug-reports?

Thanks in advance for the help.

Product Version: UE 4.21
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asked Dec 05 '18 at 03:10 AM in Using UE4

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Renerrix
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2 answers: sort voted first

I solved this issue by changing my Game Mode's Default Pawn Class to something else, then changing it back. Not sure why this fixed it, as the issue persisted across restarts, but the issue is now solved.

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answered Dec 05 '18 at 05:37 AM

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Renerrix
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Hey Renerrix,

To clarify, are you currently updating your Speed variable within your animation blueprint? If you reference the template third person anim BP event graph, their "speed" variable isn't self updating, and is merely updated to reflect the characters velocity

alt text

-Garrett

animspeed.png (39.0 kB)
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answered Dec 05 '18 at 05:33 AM

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Gurb
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avatar image Renerrix Dec 05 '18 at 05:38 AM

Thanks for the reply. I already had this set in my blueprint. I was able to resolve the issue as mentioned in my other post in this thread, I'm still not sure what caused the issue.

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