Discrepancy between Animation Blueprint and in-game

In Unreal Engine, I seem to have encountered a strange discrepancy when it comes to using animation blueprints. In the preview mode, the animation works exactly as expected. However, in game, the animation breaks.

Thanks in advance for the help.

Hey Renerrix,

To clarify, are you currently updating your Speed variable within your animation blueprint? If you reference the template third person anim BP event graph, their “speed” variable isn’t self updating, and is merely updated to reflect the characters velocity

-Garrett

Thanks for the reply. I already had this set in my blueprint. I was able to resolve the issue as mentioned in my other post in this thread, I’m still not sure what caused the issue.