How do we Reset All Plugins to Default State?
So installing or enabling some plugins can NUKE your project. They might require a complicated Visual Studio install that nobody understands, and you might not want that being part of your project at all. And plugins are somehow saved with the project.. but where?
And like.. 3. Why Unreal doesn't warn users that a plugin requires VS, and it may be a catastrophic change to the project?
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