Skeletal mesh landing gear collision problem
We're trying to create a landing gear for an airplane. One way to do it to import landing gear as a static mesh with its own collision and animate with blueprints. We are trying to do it with Skeletal Mesh so that the landing gear is part of the plane but we are encountering a problem with collision. The landing gear animates nicely but the collision from physics asset does not follow the gear, and the plane looks like its still standing on the gears even after they are up. Looking for a theoretical input on how it should be set up to work properly with SKM.
asked Dec 05 '18 at 10:52 AM in Blueprint Scripting
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