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3D Widget がパッケージング後に日本語入力不能になる

3D Widget での日本語入力が、パッケージング後に不能になります。




  1. 空のブループリント新規プロジェクトを作成。

  2. Editable Text Box を持つWidgetを新規作成。

  3. Actor継承のBPを新規作成、Widget Component を追加し、2のWidgetを選択

  4. Widget Component の「Receive Hardware Input」を True に設定

  5. Event Graph にて「Set Input Mode Game and UI」、「Show Mouse Cursor」を設定

  6. Level上に作成したBPを配置

  7. Selected Viewport、PIEで実行すると日本語入力が出来る

  8. Standalone Game、もしくはパッケージングを行った場合、日本語入力が出来ない

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サンプルプロジェクトも添付しておきます。サンプルプロジェクトは Add to Viewport で通常のWidgetも追加しています。Viewportに追加したWidgetはパッケージング有無にかかわらず、日本語入力可能です。


回避策や、Engine Codeのどの辺りがこの処理に関連があるかなど、情報ありましたら教えてください。

Product Version: UE 4.21
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asked Dec 05 '18 at 10:56 AM in Japanese

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