Do Material instances use their own mipmaps or share just one?

I read that Lod’s dont work properly when using instance meshes. So is it the same with mipmaps in instance materials? A yes or no answer would suffice. I think I know the answer and I think its a bad idea to use instanced materials at different distances like down a road. I’m developing for mobile and know how important mipmaps are.

mip maps are not connected to materials and are only subject to your settings in texture editor.

yes but all material instances share the same texture, no? material and texture are basically one thing when used together.