Do Material instances use their own mipmaps or share just one?
I read that Lod's dont work properly when using instance meshes. So is it the same with mipmaps in instance materials? A yes or no answer would suffice. I think I know the answer and I think its a bad idea to use instanced materials at different distances like down a road. I'm developing for mobile and know how important mipmaps are.
asked Dec 05 '18 at 03:45 PM in Using UE4
mip maps are not connected to materials and are only subject to your settings in texture editor.
answered Dec 06 '18 at 08:23 AM
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