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Do Material instances use their own mipmaps or share just one?

I read that Lod's dont work properly when using instance meshes. So is it the same with mipmaps in instance materials? A yes or no answer would suffice. I think I know the answer and I think its a bad idea to use instanced materials at different distances like down a road. I'm developing for mobile and know how important mipmaps are.

Product Version: UE 4.18
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asked Dec 05 '18 at 03:45 PM in Using UE4

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mip maps are not connected to materials and are only subject to your settings in texture editor.

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answered Dec 06 '18 at 08:23 AM

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avatar image RyanTGames Dec 06 '18 at 03:25 PM

yes but all material instances share the same texture, no? material and texture are basically one thing when used together.

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