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Switch/change BlendSpace2D inGame ?


I'm new to this graphic engine, and I have a problem, trying to animate a character of the paragon asset I am currently working on the travel/combat switch mode (When i press W) and i do not know how to use correctly 2 different "BlendSpace2D" one for travel without weapon and one for combat with weapon.

(Video Link) ( at the beginning of the video i'm on the combat mode, when i unequip the sword i don't have the animations of the second blendspace, where I do not know what to do )

if anyone knows the solution, thanks in advance

character_BP : alt text

Anim_BP : alt text

Product Version: UE 4.20
kwang-bp.png (205.0 kB)
kwang-anim-bp.png (170.3 kB)
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asked Dec 05 '18 at 03:59 PM in Using UE4

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avatar image Hìdan Dec 07 '18 at 03:39 PM

up, i don't find any solution :(

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The easiest way to work with animation blueprints is to handle the legs separately from the upper body. So set up walking etc. for the legs, then blend in the upper body animation. That way you don't have to make different blendspaces every time to add some animation for upper body.

This might help: https://docs.unrealengine.com/en-US/Engine/Animation/AnimHowTo/AdditiveAnimations

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answered Dec 09 '18 at 08:14 PM

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Joakim Olsson
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