Wrong amount of rotations on skeletal mesh
Having a strange issue when importing a skeletal mesh that goes to a specific location, spins from 0° to -1150° on the Z-axis and then returns to the home position. After importing the object into UE4 the animation travels to the correct place, but the rotation seems to only be the 70° difference between -1080° and -1150°. I have done some searching and couldn't find anyone else having this problem which makes me think i'm missing some import or export check box?
Any insight would be greatly appreciated!
Had to check the 'Resamble All' option in the export settings from Maya
answered Dec 05 '18 at 07:33 PM
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