Hey everyone!
Having a strange issue when importing a skeletal mesh that goes to a specific location, spins from 0° to -1150° on the Z-axis and then returns to the home position. After importing the object into UE4 the animation travels to the correct place, but the rotation seems to only be the 70° difference between -1080° and -1150°. I have done some searching and couldn’t find anyone else having this problem which makes me think i’m missing some import or export check box?
Any insight would be greatly appreciated!