How to get cursor location in world space in VR?
Using GetHitResultUnderCursor yields the wrong world-space location when playing in VR (see screenshot).
What I want: the user using the PC (keyboard+mouse) to be able to interact with the world by using the mouse, while another player visualizes it in VR.
This bug happens both in VR Preview and in a packaged game.
Any other suggestions / workaround?
asked Dec 05 '18 at 09:18 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here