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Mouse Press event not always firing

When trying to set a flag for camera rotation the Pressed event only fires on first click and then only on double clicks, while Released fires every time.

Is this a bug or maybe I did something wrong ?

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Product Version: UE 4.21
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asked Dec 05 '18 at 11:02 PM in Using UE4

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const_iterator
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2 answers: sort voted first

Using Set Input Mode Game And UI solved my problem, however I still don't understand why it was behaving that way. alt text

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answered Dec 07 '18 at 09:31 PM

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const_iterator
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Is your key for hold or only for tap. if its for hold that might work.. well im still new so i dont have more ideas but i would like help so dont bash me if im wong.. if its only for tap keys or you want to tap it once then it will work. then try to remove released. just leave it blank then on pressed try to add delay after the true then add the false. so if you press the action key for rotation it will rotate then ends on a time you set a delay so. upon pressing you can get the same result..

by the way its not bug that it will always fires the release because when you are not pressing it its always on release.

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answered Dec 06 '18 at 02:05 AM

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LucentStar
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