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Regarding de-referencing pointers.

So, I've been doing C++ for like 3 months now, and I wanted to dig deeper into pointers to finally understand them completely.

I'm familiar with what they are, and how they work, I just have this one question:

The last 2 lines, the FStrings, one is de-referencing the pointer. But I don't understand why the 2nd one works and what it's actually doing.

alt text

I really want to get this right. Could anyone please explain it to me?


Product Version: UE 4.21
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asked Dec 06 '18 at 02:39 AM in C++ Programming

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Even if you are dereferencing your string is still making a copy in your scope, in the case you have you should have something like FString& StringA if you really want to capture the memory data, but in your case is anyway impossible since the info is transforming the vector to a string, this has to be allocated somewhere, the real example for this should be in two ways

FString* StringA = &SomeRealData; FString& StringA = SomeRealData;

just to anwser your question the last 2 lines are doing exactly the same.

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answered Dec 06 '18 at 02:55 AM

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avatar image Evigmae Dec 06 '18 at 03:48 AM

I see. It makes sense.

I know pointers are used to point to actual data instead of making copies of it.

But when would you use a Reference& , like, when is it necessary to declare something as a Reference to begin with?

Edit: You would use References as Function Parameters! I knew that, lol.


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