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Get Multiplayer Player Index

I'm trying to call an event to change the character's camera to that of a blueprint when it overlaps the box collision, but when either the client 1 or client 2 players overlap the collision the camera's only 1 is changed as it matches its player index that is 0

Any idea?

Product Version: UE 4.21
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asked Dec 06 '18 at 01:40 PM in C++ Programming

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TheSubZer0
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