Get Controller Index Multiplayer
I'm trying to call an event when the player overlaps the collision to switch the camera to the blueprint of a specific player on the multiplayer server but the event is calling only for the client1 which is player index = 0, Get player controller index = 0 independent of which client being 2,3,4 ... overlaps the collision only the client 1 responds
asked Dec 06 '18 at 01:37 AM in Blueprint Scripting
You need to get the Controller of the player overlapping the collision, and use that.
Since you're calling it on the server, player index 0 will always be the 1st player that got in.
You need a dynamic pointer to whatever PlayerController possesses whoever overlapped the box.
answered Dec 06 '18 at 02:48 AM
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