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iOSのアイコン設定をするとLaunchもパッケージ化も失敗する

お世話になっております。

[プロジェクト設定>Platforms>iOS]からアイコンを設定し、実機に転送しようとするとエラーが出ます。 なにが原因かもわからず……。どのような修正を行えばよいでしょうか。
赤字で表示されているLog.txtを添付しました。
よろしくお願いします。 開発はWindows10。リモートのMacで書き出しています。

(以下の手法を試しました)
1. \Engine\Build\IOS\Resources\Graphics 以下のアイコンを上書き
2. 新規プロジェクト作成
→Launchに成功するがアイコンは反映されない

 Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/UE4/Unreal Projects/181205/(プロジェクト名).uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/UE4/Unreal Projects/181205/(プロジェクト名).uproject" -cook -stage -archive -archivedirectory=C:/Users/a-(ユーザー名)/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output
 Automation.Process: Setting up command environment.
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.21
 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/a-yamazaki/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
 CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/a-yamazaki/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
 CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.dll
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.pdb
 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945SourceFiles.txt
 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
 BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject
 InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.dll=False
 ProjectParams.ValidateAndLog: Project Params **************
 ProjectParams.ValidateAndLog: AdditionalServerMapParams=
 ProjectParams.ValidateAndLog: Archive=True
 ProjectParams.ValidateAndLog: ArchiveMetaData=False
 ProjectParams.ValidateAndLog: CreateAppBundle=True
 ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\a-yamazaki\Desktop
 ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE4\Unreal Projects\181205\Saved\StagedBuilds
 ProjectParams.ValidateAndLog: Build=True
 ProjectParams.ValidateAndLog: SkipBuildClient=False
 ProjectParams.ValidateAndLog: SkipBuildEditor=False
 ProjectParams.ValidateAndLog: Cook=True
 ProjectParams.ValidateAndLog: Clean=True
 ProjectParams.ValidateAndLog: Client=False
 ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
 ProjectParams.ValidateAndLog: ClientCookedTargets=(プロジェクト名)
 ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS
 ProjectParams.ValidateAndLog: Compressed=True
 ProjectParams.ValidateAndLog: AdditionalPakOptions=
 ProjectParams.ValidateAndLog: CookOnTheFly=False
 ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
 ProjectParams.ValidateAndLog: UnversionedCookedContent=True
 ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
 ProjectParams.ValidateAndLog: NumCookersToSpawn=0
 ProjectParams.ValidateAndLog: GeneratePatch=False
 ProjectParams.ValidateAndLog: AddPatchLevel=False
 ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
 ProjectParams.ValidateAndLog: GenerateRemaster=False
 ProjectParams.ValidateAndLog: DiscVersion=
 ProjectParams.ValidateAndLog: CreateReleaseVersion=
 ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
 ProjectParams.ValidateAndLog: DLCFile=
 ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
 ProjectParams.ValidateAndLog: DLCPakPluginFile=False
 ProjectParams.ValidateAndLog: DiffCookedContentPath=
 ProjectParams.ValidateAndLog: AdditionalCookerOptions=
 ProjectParams.ValidateAndLog: DedicatedServer=False
 ProjectParams.ValidateAndLog: DirectoriesToCook=
 ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
 ProjectParams.ValidateAndLog: EditorTargets=
 ProjectParams.ValidateAndLog: Foreign=False
 ProjectParams.ValidateAndLog: IsCodeBasedProject=True
 ProjectParams.ValidateAndLog: IsProgramTarget=False
 ProjectParams.ValidateAndLog: IterativeCooking=False
 ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
 ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
 ProjectParams.ValidateAndLog: CookAll=False
 ProjectParams.ValidateAndLog: CookPartialGC=False
 ProjectParams.ValidateAndLog: CookInEditor=False
 ProjectParams.ValidateAndLog: CookMapsOnly=False
 ProjectParams.ValidateAndLog: Deploy=False
 ProjectParams.ValidateAndLog: IterativeDeploy=False
 ProjectParams.ValidateAndLog: FastCook=False
 ProjectParams.ValidateAndLog: LogWindow=False
 ProjectParams.ValidateAndLog: Manifests=False
 ProjectParams.ValidateAndLog: MapToRun=
 ProjectParams.ValidateAndLog: NoClient=False
 ProjectParams.ValidateAndLog: NumClients=0
 ProjectParams.ValidateAndLog: NoDebugInfo=True
 ProjectParams.ValidateAndLog: SeparateDebugInfo=False
 ProjectParams.ValidateAndLog: MapFile=False
 ProjectParams.ValidateAndLog: NoCleanStage=False
 ProjectParams.ValidateAndLog: NoXGE=False
 ProjectParams.ValidateAndLog: MapsToCook=
 ProjectParams.ValidateAndLog: MapIniSectionsToCook=
 ProjectParams.ValidateAndLog: Pak=True
 ProjectParams.ValidateAndLog: Package=True
 ProjectParams.ValidateAndLog: ForcePackageData=False
 ProjectParams.ValidateAndLog: NullRHI=False
 ProjectParams.ValidateAndLog: FakeClient=False
 ProjectParams.ValidateAndLog: EditorTest=False
 ProjectParams.ValidateAndLog: RunAutomationTests=False
 ProjectParams.ValidateAndLog: RunAutomationTest=
 ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
 ProjectParams.ValidateAndLog: CrashIndex=0
 ProjectParams.ValidateAndLog: ProgramTargets=
 ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[IOS, D:\UE4\Unreal Projects\181205\Binaries\IOS]
 ProjectParams.ValidateAndLog: ProjectExePaths=[IOS, D:\UE4\Unreal Projects\181205\Binaries\IOS\(プロジェクト名).stub]
 ProjectParams.ValidateAndLog: Distribution=True
 ProjectParams.ValidateAndLog: Prebuilt=False
 ProjectParams.ValidateAndLog: Prereqs=True
 ProjectParams.ValidateAndLog: AppLocalDirectory=
 ProjectParams.ValidateAndLog: NoBootstrapExe=False
 ProjectParams.ValidateAndLog: RawProjectPath=D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject
 ProjectParams.ValidateAndLog: Run=False
 ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
 ProjectParams.ValidateAndLog: ServerCookedTargets=
 ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS
 ProjectParams.ValidateAndLog: ShortProjectName=(プロジェクト名)
 ProjectParams.ValidateAndLog: SignedPak=False
 ProjectParams.ValidateAndLog: SignPak=
 ProjectParams.ValidateAndLog: SkipCook=False
 ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
 ProjectParams.ValidateAndLog: SkipPak=False
 ProjectParams.ValidateAndLog: PrePak=False
 ProjectParams.ValidateAndLog: SkipStage=False
 ProjectParams.ValidateAndLog: Stage=True
 ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
 ProjectParams.ValidateAndLog: bUseExtraFlavor=False
 ProjectParams.ValidateAndLog: NativizeAssets=False
 ProjectParams.ValidateAndLog: StageDirectoryParam=
 ProjectParams.ValidateAndLog: Project Params **************
 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
 InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
 Project.Build: ********** BUILD COMMAND STARTED **********
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\iCLS\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\iCLS\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\OpenSSH\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\config\systemprofile\.dnx\bin\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
 InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\atom\bin\xgConsole.exe=False
 UE4Build.Build: ************************* UE4Build:
 UE4Build.Build: ************************* ForceMonolithic: False
 UE4Build.Build: ************************* ForceNonUnity:False
 UE4Build.Build: ************************* ForceDebugInfo: False
 UE4Build.Build: ************************* UseXGE: False
 UE4Build.Build: ************************* UseParallelExecutor: False
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
 CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe (プロジェクト名) IOS Shipping -Project="D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject" -clean "D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject" -NoUBTMakefiles  -remoteini="D:\UE4\Unreal Projects\181205" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt"
 ProcessResult.StdOut:   [Remote] Using remote server '(プロジェクト名)' on port 22 (user '(ユーザー名)')
 ProcessResult.StdOut:   [Remote] Using base directory '/Users/(ユーザー名)/UE4/Builds/SC18110104'
 ProcessResult.StdOut:   [Remote] Uploading D:\UE4\Unreal Projects\181205\Intermediate\Remote\(プロジェクト名)\IOS\Shipping\VoSPT_PCOBunkyoKoishikawaTT_Dev.mobileprovision
 ProcessResult.StdOut:   [Remote] Uploading D:\UE4\Unreal Projects\181205\Intermediate\Remote\(プロジェクト名)\IOS\Shipping\Certificate.p12
 ProcessResult.StdOut:   [Remote] Uploading scripts...
 ProcessResult.StdOut:   [Remote] Uploading config files...
 ProcessResult.StdOut:   [Remote] Uploading engine files...
 ProcessResult.StdOut:     building file list ... done
 ProcessResult.StdOut:     Binaries/ThirdParty/Mono/Mac/bin/
 ProcessResult.StdOut:     Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/
 ProcessResult.StdOut:     Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/12.0/bin/
 ProcessResult.StdOut:     Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/14.0/bin/
 ProcessResult.StdOut:     Build/BatchFiles/Mac/
 ProcessResult.StdOut:   
 ProcessResult.StdOut:     sent 1492275 bytes  received 50 bytes  85275.71 bytes/sec
 ProcessResult.StdOut:     total size is 3268157489  speedup is 2189.98
 ProcessResult.StdOut:   [Remote] Uploading project files...
 ProcessResult.StdOut:     building file list ... done
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon50@2x.png
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon50.png
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon40@2x.png
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon40.png
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon29@2x.png
 ProcessResult.StdOut:     deleting Build/IOS/Resources/Graphics/Icon29.png
 ProcessResult.StdOut:     Build/IOS/FileOpenOrder/CookerOpenOrder.log
 ProcessResult.StdOut:     Build/IOS/Resources/Graphics/
 ProcessResult.StdOut:     Build/TVOS/FileOpenOrder/CookerOpenOrder.log
 ProcessResult.StdOut:     Config/DefaultEngine.ini
 ProcessResult.StdOut:     Intermediate/Build/BuildRules/
 ProcessResult.StdOut:     Intermediate/Build/BuildRules/(プロジェクト名)ModuleRules.dll
 ProcessResult.StdOut:     Intermediate/Source/(プロジェクト名).Build.cs
 ProcessResult.StdOut:     Intermediate/Source/(プロジェクト名).Target.cs
 ProcessResult.StdOut:     Intermediate/Source/(プロジェクト名).cpp
 ProcessResult.StdOut:   
 ProcessResult.StdOut:     sent 1825 bytes  received 4800 bytes  4416.67 bytes/sec
 ProcessResult.StdOut:     total size is 9066206  speedup is 1368.48
 ProcessResult.StdOut:   [Remote] Executing build
 ProcessResult.StdOut:     Setting up Mono
 ProcessResult.StdOut:     Building (プロジェクト名)...
 ProcessResult.StdOut:     2018-12-06 14:18:55.949 defaults[3726:213654]
 ProcessResult.StdOut:     The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
 ProcessResult.StdOut:     Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe (プロジェクト名) IOS Shipping -deploy -SkipRulesCompile -XmlConfigCache=/Users/(ユーザー名)/UE4/Builds/SC18110104/C/Users/a-yamazaki/AppData/Local/UnrealEngine/XmlConfigCache-C+Program_Files+Epic_Games+UE_4.21.bin -Log=/Users/(ユーザー名)/UE4/Builds/SC18110104/C/Users/a-yamazaki/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21/UBT-(プロジェクト名)-IOS-Shipping_Remote.txt -Manifest=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/Manifest.xml -Project=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/(プロジェクト名).uproject -Project=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/(プロジェクト名).uproject -clean -NoUBTMakefiles -remoteini=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205 -skipdeploy -nobuilduht -NoHotReload -CreateStub -NoUBTMakefiles -ImportProvision=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/(個人情報).mobileprovision -ImportCertificate=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/Certificate.p12 -ImportCertificatePassword=A
 ProcessResult.StdOut:     WARNING: -SkipDeploy conflicts with -Deploy - ignoring
 ProcessResult.StdOut:     ERROR: Couldn't find target rules file for target 'UE4Game' in rules assembly '(プロジェクト名)ModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
 ProcessResult.StdOut:            Location: /Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Build/BuildRules/(プロジェクト名)ModuleRules.dll
 ProcessResult.StdOut:            Target rules found:
 ProcessResult.StdOut:                (プロジェクト名) - /Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Source/(プロジェクト名).Target.cs
 ProcessResult.StdOut:   
 ProcessResult.StdOut:            (see C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping_Remote.txt for full exception trace)
 ProcessResult.StdOut:   [Remote] Downloading C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping_Remote.txt
 CommandUtils.Run: Took 31.1586627s to run UnrealBuildTool.exe, ExitCode=7
 Log.WriteException: ==============================================================================
 Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt)
 Log.WriteException:        (see C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
 Log.WriteException: 
 Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt)
 Log.WriteException:    場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行 77
 Log.WriteException:    場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行 114
 Log.WriteException:    場所 AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行 220
 Log.WriteException:    場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行 1166
 Log.WriteException:    場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:行 206
 Log.WriteException:    場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行 208
 Log.WriteException:    場所 BuildCookRun.ExecuteBuild() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行 41
 Log.WriteException:    場所 AutomationTool.BuildCommand.Execute() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行 242
 Log.WriteException:    場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行 563
 Log.WriteException:    場所 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行 533
 Log.WriteException:    場所 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 173
 Log.WriteException:    場所 AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 99
 Log.WriteException:    場所 AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行 725
 Log.WriteException:    場所 AutomationTool.Program.Main() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 99
 Log.WriteException: ==============================================================================
 Program.Main: AutomationTool exiting with ExitCode=7 (7)
 
Product Version: UE 4.21
Tags:
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asked Dec 06 '18 at 01:40 PM in Japanese

avatar image

a-zaki
290 5 2 3

avatar image Yuuki Ogino Dec 20 '18 at 08:19 AM

こんにちは。今、一通りAnswersHubを見させていただいていますが、こちらは自己解決済みでしょうか。
結構日がたっているようでしたので、解決できていればいいのですが……

avatar image a-zaki Dec 21 '18 at 12:04 AM

こんにちは。残念ながらまだ解決しておりません。 また進展ありましたら書き込みさせていただきます。

avatar image Yuuki Ogino Dec 21 '18 at 04:58 AM

おお……、iOSに関するエラーに苦しむ気持ちはわかりますので、微力ですがお手伝いさせてください。
アイコンを設定する前は実機転送が正常にできていた、という認識で問題ないでしょうか。

もし、そうなら考えられる点は以下の通りです。
・反映したアイコンの画像サイズが指定されているサイズではない(57×57のところに100×100で設定する等)
・アイコン画像名、もしくはアイコン画像をドラッグ&ドロップしたときのフォルダ名に全角(日本語)が使用されている
・アイコン画像反映中に、iOSに非対応のプラグインを有効にしてしまっている
・C++を作成した場合、何かしらの理由でtarget.csが削除されている。
・.uprojectで「"Enterprise": true」が追加されている

上記が当てはまらない場合、お手数ですがアイコンを反映したときの詳細を教えていただけますでしょうか。

avatar image a-zaki Dec 21 '18 at 09:21 AM

ありがとうございます! とても助かります。 はい、アイコンを設定しない限りは実機転送もパッケージ化も問題なく行えています。(アイコンを設定すると必ずエラーが出ます)

アイコンはMacで作成したpngファイルをWindows上でzip受取、解凍したものを設定しています。

  • アイコン画像サイズ:おそらく違います(仮に指定されていないサイズの画像を設定した場合、赤字エラーも出るため)

  • プラグイン:確認に時間がいるためすぐに回答できません。申し訳ありません。

  • C++は使っていません

  • "Enterprise": true:追加されていました! false設定にしました。

設定後、実機転送をしたところ、「ERROR: Unable to determine home directory for remote user. SSH output:」というエラーが出ました。これは別の問題かと思うのでリモートを見直そうと思います。

大変申し訳ないのですが休日はアンリアルに触ることができないため、取り急ぎ回答させていただきました。申し訳ありません。

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