お世話になっております。
[プロジェクト設定>Platforms>iOS]からアイコンを設定し、実機に転送しようとするとエラーが出ます。
なにが原因かもわからず……。どのような修正を行えばよいでしょうか。
赤字で表示されているLog.txtを添付しました。
よろしくお願いします。
開発はWindows10。リモートのMacで書き出しています。
(以下の手法を試しました)
-
\Engine\Build\IOS\Resources\Graphics 以下のアイコンを上書き
-
新規プロジェクト作成
→Launchに成功するがアイコンは反映されないAutomation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/UE4/Unreal Projects/181205/(プロジェクト名).uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/UE4/Unreal Projects/181205/(プロジェクト名).uproject” -cook -stage -archive -archivedirectory=C:/Users/a-(ユーザー名)/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.21
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/a-yamazaki/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/a-yamazaki/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-1146355945.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\a-yamazaki\Desktop
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE4\Unreal Projects\181205\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=(プロジェクト名)
ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[IOS, D:\UE4\Unreal Projects\181205\Binaries\IOS]
ProjectParams.ValidateAndLog: ProjectExePaths=[IOS, D:\UE4\Unreal Projects\181205\Binaries\IOS\(プロジェクト名).stub]
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS
ProjectParams.ValidateAndLog: ShortProjectName=(プロジェクト名)
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\iCLS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\iCLS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\OpenSSH\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\config\systemprofile.dnx\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft DNX\Dnvm\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\a-yamazaki\AppData\Local\atom\bin\xgConsole.exe=False
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe (プロジェクト名) IOS Shipping -Project=“D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject” -clean “D:\UE4\Unreal Projects\181205\(プロジェクト名).uproject” -NoUBTMakefiles -remoteini=“D:\UE4\Unreal Projects\181205” -skipdeploy -nobuilduht -NoHotReload -log=“C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt”
ProcessResult.StdOut: [Remote] Using remote server ‘(プロジェクト名)’ on port 22 (user ‘(ユーザー名)’)
ProcessResult.StdOut: [Remote] Using base directory ‘/Users/(ユーザー名)/UE4/Builds/SC18110104’
ProcessResult.StdOut: [Remote] Uploading D:\UE4\Unreal Projects\181205\Intermediate\Remote\(プロジェクト名)\IOS\Shipping\VoSPT_PCOBunkyoKoishikawaTT_Dev.mobileprovision
ProcessResult.StdOut: [Remote] Uploading D:\UE4\Unreal Projects\181205\Intermediate\Remote\(プロジェクト名)\IOS\Shipping\Certificate.p12
ProcessResult.StdOut: [Remote] Uploading scripts…
ProcessResult.StdOut: [Remote] Uploading config files…
ProcessResult.StdOut: [Remote] Uploading engine files…
ProcessResult.StdOut: building file list … done
ProcessResult.StdOut: Binaries/ThirdParty/Mono/Mac/bin/
ProcessResult.StdOut: Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/
ProcessResult.StdOut: Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/12.0/bin/
ProcessResult.StdOut: Binaries/ThirdParty/Mono/Mac/lib/mono/xbuild/14.0/bin/
ProcessResult.StdOut: Build/BatchFiles/Mac/
ProcessResult.StdOut:
ProcessResult.StdOut: sent 1492275 bytes received 50 bytes 85275.71 bytes/sec
ProcessResult.StdOut: total size is 3268157489 speedup is 2189.98
ProcessResult.StdOut: [Remote] Uploading project files…
ProcessResult.StdOut: building file list … done
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon50@2x.png
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon50.png
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon40@2x.png
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon40.png
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon29@2x.png
ProcessResult.StdOut: deleting Build/IOS/Resources/Graphics/Icon29.png
ProcessResult.StdOut: Build/IOS/FileOpenOrder/CookerOpenOrder.log
ProcessResult.StdOut: Build/IOS/Resources/Graphics/
ProcessResult.StdOut: Build/TVOS/FileOpenOrder/CookerOpenOrder.log
ProcessResult.StdOut: Config/DefaultEngine.ini
ProcessResult.StdOut: Intermediate/Build/BuildRules/
ProcessResult.StdOut: Intermediate/Build/BuildRules/(プロジェクト名)ModuleRules.dll
ProcessResult.StdOut: Intermediate/Source/(プロジェクト名).Build.cs
ProcessResult.StdOut: Intermediate/Source/(プロジェクト名).Target.cs
ProcessResult.StdOut: Intermediate/Source/(プロジェクト名).cpp
ProcessResult.StdOut:
ProcessResult.StdOut: sent 1825 bytes received 4800 bytes 4416.67 bytes/sec
ProcessResult.StdOut: total size is 9066206 speedup is 1368.48
ProcessResult.StdOut: [Remote] Executing build
ProcessResult.StdOut: Setting up Mono
ProcessResult.StdOut: Building (プロジェクト名)…
ProcessResult.StdOut: 2018-12-06 14:18:55.949 defaults[3726:213654]
ProcessResult.StdOut: The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist
ProcessResult.StdOut: Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe (プロジェクト名) IOS Shipping -deploy -SkipRulesCompile -XmlConfigCache=/Users/(ユーザー名)/UE4/Builds/SC18110104/C/Users/a-yamazaki/AppData/Local/UnrealEngine/XmlConfigCache-C+Program_Files+Epic_Games+UE_4.21.bin -Log=/Users/(ユーザー名)/UE4/Builds/SC18110104/C/Users/a-yamazaki/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21/UBT-(プロジェクト名)-IOS-Shipping_Remote.txt -Manifest=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/Manifest.xml -Project=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/(プロジェクト名).uproject -Project=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/(プロジェクト名).uproject -clean -NoUBTMakefiles -remoteini=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205 -skipdeploy -nobuilduht -NoHotReload -CreateStub -NoUBTMakefiles -ImportProvision=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/(個人情報).mobileprovision -ImportCertificate=/Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Remote/(プロジェクト名)/IOS/Shipping/Certificate.p12 -ImportCertificatePassword=A
ProcessResult.StdOut: WARNING: -SkipDeploy conflicts with -Deploy - ignoring
ProcessResult.StdOut: ERROR: Couldn’t find target rules file for target ‘UE4Game’ in rules assembly ‘(プロジェクト名)ModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
ProcessResult.StdOut: Location: /Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Build/BuildRules/(プロジェクト名)ModuleRules.dll
ProcessResult.StdOut: Target rules found:
ProcessResult.StdOut: (プロジェクト名) - /Users/(ユーザー名)/UE4/Builds/SC18110104/D/UE4/Unreal_Projects/181205/Intermediate/Source/(プロジェクト名).Target.cs
ProcessResult.StdOut:
ProcessResult.StdOut: (see C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping_Remote.txt for full exception trace)
ProcessResult.StdOut: [Remote] Downloading C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping_Remote.txt
CommandUtils.Run: Took 31.1586627s to run UnrealBuildTool.exe, ExitCode=7
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt)
Log.WriteException: (see C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\a-yamazaki\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-(プロジェクト名)-IOS-Shipping.txt)
Log.WriteException: 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) 場所 D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行 77
Log.WriteException: 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) 場所 D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行 114
Log.WriteException: 場所 AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity) 場所 D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行 220
Log.WriteException: 場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:行 1166 Log.WriteException: 場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:行 206 Log.WriteException: 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行 208 Log.WriteException: 場所 BuildCookRun.ExecuteBuild() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:行 41 Log.WriteException: 場所 AutomationTool.BuildCommand.Execute() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行 242 Log.WriteException: 場所 AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行 563 Log.WriteException: 場所 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行 533 Log.WriteException: 場所 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 173 Log.WriteException: 場所 AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() 場所 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 99 Log.WriteException: 場所 AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) 場所 D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行 725
Log.WriteException: 場所 AutomationTool.Program.Main() 場所 D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行 99
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=7 (7)