I want to run Python's Word2vec at runtime with UE4.

In addition, this is now around 4:00 PM so the reply may be slow. This is my first post to Anserhub.
I am not good at English.
But my friend translated it.
To a nice friend called Google.
Well, let’s get down to the chase.
I want to run Word2vec UE4pythonplugin.
Word2vec is finished in Python, but you don’t know how to display runtine in a ue4 widget.
Can you pass variables from Python to BP at runtime?
You probably use Pywidget, but you only know how to write widgets in C++. How can I write in python?
I want to hear your opinion. And please help me.

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非常に興味深いトピックです。