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Value Replicated to Server in Editor but not in Standalone

Hello! Thank you for your time to look this over and answer if possible. I have a current movement BP that adds local rotation to a mesh based off of where the mouse is located on the screen. I need this to happen server side, so the rotation is sent through a Run On Server RPC. The server receives the rotation fine when played in editor, with dedicated server checked, but does not receive the value when run in standalone or packaged game. Also upon further testing I have found (using print string) that the "Get Mouse Position on Platform" returns a correct value on Client but returns 0 on Server when run on Standalone. How do I get the Mouse position to be recognized on the server? Thanks Again

Product Version: UE 4.20
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asked Dec 06 '18 at 10:18 AM in Blueprint Scripting

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can u show us the full send blueprint of this case?

did you replicate the variable and the movement of the pawn? it should update the transform of your pawn then.

if this wont work how does your bp looks like? alt text

maybe you should consider reading about Exi's network compendium , it gives good information about all this stuff

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answered Dec 06 '18 at 10:56 PM

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avatar image Clif101337 Dec 07 '18 at 07:30 AM

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avatar image Clif101337 Dec 07 '18 at 07:41 AM

Figured it out! Simple Replicating Movement! I can't believe I missed that and wasted all this time! I appreciate you.

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