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TPS aiming camera issue

I'm working on a TPS project. As you know, most of the shooting game zoom in on the center of the screen. However, TPS will have the camera a little bit shifted so the character won't block the sight. I'm currently implementing this with a fixing adjustment to camera's relative location. Therefore, the center of me screen get shifted as well when aiming. I can math it out the angle issue myself but I'd like to know is there any built in function which is able to fix my problem? I'm hoping I can keep my blueprint as simple as it could.

Product Version: UE 4.15
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asked Dec 06 '18 at 12:38 PM in Blueprint Scripting

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Ion Snake
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avatar image Tuerer Dec 06 '18 at 01:16 PM

Do you mean the built-in zoom function? If yes, then you're probably looking for the Field of View angle, which you can get from the Camera.

avatar image Ion Snake Dec 06 '18 at 03:00 PM

Not exactly. But somehow you just gave me a new idea which is probably a better solution by adjusting FOV. Thanks a lot!!

avatar image Ion Snake Dec 06 '18 at 03:34 PM

On second thought, I still wish to know if there's an camera boom rotation but not based on the boom itself. Or I'll put it in this way, how do I implement camera shift like this in a easy way?

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"Find Look at Rotation" This is the thing I was looking for.

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answered Dec 09 '18 at 03:16 PM

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Ion Snake
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