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Play next sound at current sound playback position


I'm trying to play multiple background tracks, one after the other. When something happens in my game, I would like to play the second music after the first one, but at the same playback position where the first one interrupted, Like I'm showing below.

alt text

I'm almost there, with the blueprint here:

alt text

The main problem is that the second track starts exactly when and where I want, let's say on second 15 in the sound wave. But when the track ends, it starts again since it's looping, but it starts on second 15 again, and not from the start.

I would like to start my second track in the same playback position where the first track ends only for the very first loop, then start from second 0 all the other times.

Product Version: UE 4.19
tracks.png (8.1 kB)
blueprint.png (143.0 kB)
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asked Dec 06 '18 at 03:31 PM in Blueprint Scripting

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