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Can Cascade Beams Light Correctly?

Beam and Ribbon emitters work great with unlit (and translucent, volumetric nondirectional) materials but what about directional lit translucent, opaque, and masked materials? I've done a fair amount of experimentation trying to get lit materials to display correctly on ribbons and beams using all sorts of normal transformations but haven't succeeded. Is this simply impossible?

Product Version: UE 4.18
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asked Dec 06 '18 at 07:24 PM in Rendering

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David Shovlin
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avatar image Tuerer Dec 07 '18 at 08:27 AM

I can't say anything about lighting, but refraction, for example, doesn't stack with particles that aren't meshes. Maybe it's the same with lighting?
Anyway, I made a mental note for myself to check it.

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