Help with Rotation Implementation
I've quickly set up an Actor that implements the VR Actor Pickup Interface and added a couple variables to detect (when it's being interacted with/picked up) how many other hands are holding it. If one hand is already holding it, I want the second hand to move the inner static mesh.
I know that it wouldn't work, but I've currently just got a "Find Look at Rotation" between the second controller and the middle of the mesh.
I have a video of why my current implementation won't work here. VIDEO
asked Dec 06 '18 at 08:52 PM in Blueprint Scripting
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