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Help with Rotation Implementation

I've quickly set up an Actor that implements the VR Actor Pickup Interface and added a couple variables to detect (when it's being interacted with/picked up) how many other hands are holding it. If one hand is already holding it, I want the second hand to move the inner static mesh.

I know that it wouldn't work, but I've currently just got a "Find Look at Rotation" between the second controller and the middle of the mesh.

I have a video of why my current implementation won't work here. VIDEO

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Product Version: UE 4.20
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asked Dec 06 '18 at 08:52 PM in Blueprint Scripting

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Clix1
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