Help with Rotation Implementation

I’ve quickly set up an Actor that implements the VR Actor Pickup Interface and added a couple variables to detect (when it’s being interacted with/picked up) how many other hands are holding it. If one hand is already holding it, I want the second hand to move the inner static mesh.

I know that it wouldn’t work, but I’ve currently just got a “Find Look at Rotation” between the second controller and the middle of the mesh.

I have a video of why my current implementation won’t work here. VIDEO