UE4 Editor crashes in a few secs after opening project

Hi, after opening empty project in UE4 it crashes with the following trace:

[2014.08.18-19.37.42:340][  1]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003

[2014.08.18-19.37.42:340][  1]LogLinux: [API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)

[Callstack]  02  0x00007fc78861acd3  ReportCrash(FLinuxCrashContext const&)
[Callstack]  03  0x000000000044cca8  EngineCrashHandler(FGenericCrashContext const&) [/home/wsf/Projects/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Debug/Launch/Module.Launch.cpp, line 67]
[Callstack]  04  0x00007fc7886229ad  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007fc789440340  /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7fc789440340]
[Callstack]  06  0x00007fc788623239  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack]  07  0x00007fc7887c2778  FOutputDevice::Log(FName const&, ELogVerbosity::Type, wchar_t const*)
[Callstack]  08  0x00007fc7887c3770  FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...)
[Callstack]  09  0x00007fc76023d0bd  /home/wsf/Projects/[2014.08.18-19.37.42:341][  1]LogGenericPlatformMisc:Error: This platform cannot submit a crash report. Report was:
[API][Error][High][1000] glTextureView has generated an error (GL_INVALID_OPERATION)

[Callstack]  02  0x00007fc78861acd3  ReportCrash(FLinuxCrashContext const&)
[Callstack]  03  0x000000000044cca8  EngineCrashHandler(FGenericCrashContext const&) [/home/wsf/Projects/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Editor/Debug/Launch/Module.Launch.cpp, line 67]
[Callstack]  04  0x00007fc7886229ad  PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack]  05  0x00007fc789440340  /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7fc789440340]
[Callstack]  06  0x00007fc788623239  FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack]  07  0x00007fc7887c2778  FOutputDevice::Log(FName const&, ELogVerbosity::Type, wchar_t const*)
[Callstack]  08  0x00007fc7887c3770  FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, w[2014.08.18-19.37.42:345][  1]LogExit: Executing StaticShutdownAfterError

System Configuration is:

    System:    Host: wsfpc Kernel: 3.13.0-24-generic x86_64 (64 bit, gcc: 4.8.2) 
               Desktop: KDE 4.13.3 (Qt 4.8.6) Distro: Linux Mint 17 Qiana
    Machine:   Mobo: MSI model: ZH77A-G43 (MS-7758) version: 1.0 Bios: American Megatrends version: V1.10 date: 10/29/2013
    CPU:       Quad core Intel Core i5-2550K CPU (-MCP-) cache: 6144 KB flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 27201.3 
               Clock Speeds: 1: 3400.00 MHz 2: 3400.00 MHz 3: 3400.00 MHz 4: 3400.00 MHz
    Graphics:  Card-1: Advanced Micro Devices [AMD/ATI] Curacao XT [Radeon R9 270X] bus-ID: 01:00.0 
               Card-2: Advanced Micro Devices [AMD/ATI] Curacao XT [Radeon R9 270X] bus-ID: 06:00.0 
               X.Org: 1.15.1 drivers: ati,fglrx (unloaded: fbdev,vesa,radeon) Resolution: 1920x1080@60.0hz 
               GLX Renderer: AMD Radeon R9 200 Series GLX Version: 4.3.12798 - CPC 13.35.1005 Direct Rendering: Yes

Using amd proprietary driver

Any suggestions how to fix it?

Crash dump and logs are attached:
link text

Hello, wsf.

I’ve reported this crash internally. Thanks for your report.

Regards,

Jonathan

Hey wsf, I have a quick question. On the day that this crash appeared, did you Update your 4.4.0 engine and see that it didn’t seem to change anything? If so, look into this thread. I bring this up because another user had this same error after ‘updating’ their engine last week. Updating the engine again may fix your problem.

Hi, building UE4 without debug solved my problem