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Can't set Health of Bot?

OK so hears the thing I've made a gun that shoots ray traces, I'm trying to make the ray trace deal damage to a bot that I created. So hears the problem, I'm able to deal damage to the bot and I know the bot is receiving the damage, but when the bot receives the damage depending on if I plug the health variable into a or b pin of the float subtraction node the bot either dies instantly or in two hits ( no matter what the damage is set to ). Does anyone know whats causing this issue?alt text

Product Version: UE 4.21
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asked Dec 06 '18 at 10:48 PM in Blueprint Scripting

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DragonFire1116
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avatar image CHADALAK1 Dec 08 '18 at 12:58 AM

One thing for sure, your check for health before death should be <= not >=. How is your fire function working? Is it possible your fire function is firing more than once?

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The subtract node is correct, you need to subtract damage from health. But then you should check if the health is less or equals zero, like that:

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answered Dec 08 '18 at 11:50 AM

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Slavq
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avatar image DragonFire1116 Dec 08 '18 at 05:54 PM

Oh my God thank you so much I've been trying to figure this out for several days now, the funny part is I did that originally but it didn't work because I didn't have the first part the way it is now.

avatar image Slavq Dec 08 '18 at 05:58 PM

Glad to hear that :) If it helped, can you please accept the answer? Thanks!

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