Can a Dynamic Texture Object be referenced in a Material?
Hi, I am wanting to reference a UTexture within a Material and am unsure of the best method of accessing the texture. Is there a way to reference from the Actor that contains the RenderTargets array, or would updating a Material Parameter collection from within the actor be the best course action? Thank you, Kevin
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Got it by adding a Texture Object parameter to the material! .h
.cpp
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