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Can a Dynamic Texture Object be referenced in a Material?


I am wanting to reference a UTexture within a Material and am unsure of the best method of accessing the texture.

Is there a way to reference from the Actor that contains the RenderTargets array, or would updating a Material Parameter collection from within the actor be the best course action?

Thank you, Kevin

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Product Version: UE 4.20
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asked Dec 06 '18 at 10:56 PM in C++ Programming

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Got it by adding a Texture Object parameter to the material!


UMaterialInstanceDynamic* DynamicMaterial;


DynamicMaterial = UMaterialInstanceDynamic::Create(StoredMaterial, MeshComponent);
DynamicMaterial->SetTextureParameterValue(FName(TEXT("RT")), RenderTargets[0]);

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answered Dec 08 '18 at 05:37 AM

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